Computer Repair Shop
Cheesecake Dev · 2024 · $9.99 · Indie · deal grade B
Measured on 2026-10-05 15:19 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $212 to $318 per month
- Opportunity: $424 per month at x1.60 dormancy
- Estimated lifetime owners: 22.6k
- 68% positive across 622 reviews · 3.6 reviews/month
Why it's flagged
- Developer silent for 2.8 years
- Studio active elsewhere (7 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-17; the live figures above take precedence over any numbers in it.
A quirky first-person computer-repair business sim with deliberately absurd mechanics, achievements, and a devoted small playerbase.
Computer Repair Shop sits in a rare sweet spot: profitable enough to generate steady four-figure monthly residuals, but quiet enough that few buyers have noticed. The game has shipped 22,400 lifetime units with a 67% positive rating, accrued $265/mo in residuals, and maintains a core audience despite zero developer posts in 32+ months. Revival is the realistic play here, not acquisition: player reviews explicitly ask for content (house purchase, larger map, more events) that a skilled small team could deliver cost-effectively, and the elasticity curve suggests modest discounting could unlock further sales without cannibalizing the price floor. Most realistic play: revival.
- Risk: The game has run 11 discounts in 12 months (averaging one per month), suggesting the developer may be chasing volume over health; new content without pricing strategy revision could signal desperation.
- Risk: No cloud save, workshop, or trading cards; these are low-hanging UX wins that could ease retention but require engine work.
- Risk: 33 months without a dev post and zero annual forum activity indicates the studio may lack bandwidth or motivation; cultural fit during integration matters.
This case as Markdown · Estimates carry ±30-50% error per title.