ResidualPlaybeta

Exorcist Simulator

D.M.G.V · 2025 · $9.99 · Action · deal grade A

  • Estimated net residual revenue: $4.0k to $5.9k per month
  • Opportunity: $6.7k per month at x1.35 dormancy
  • Estimated lifetime owners: 3.7k
  • 67%% positive across 122 reviews · 59.0 reviews/month

Why it's flagged

  • Developer silent for 16 months
  • Studio quiet across its whole catalog
  • Last build shipped 16 months ago
  • Last discounted 0 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

A 3v1 asymmetrical multiplayer horror game where players alternate between exorcist teams and a demon role in ritualistic combat scenarios.

Exorcist Simulator has landed on the asymmetrical multiplayer horror genre at the right moment, with $4.9k/mo residual revenue and a 67% positive rating despite critical execution flaws. The core concept resonates with players seeking Phasmophobia-adjacent cooperative play, but the game suffers from misleading marketing, unpolished mechanics, incomplete art direction, and fatal multiplayer dependency. This is acquisition or publishing interest only if a buyer can commit to 6-12 months of core-loop refinement and player resourcing; it is not a quick catalog hold. Most realistic play: publishing.

  • Risk: Game cannot launch without a live player pool; single-player campaign is acknowledged by players as incomplete and unfun, creating a cold-start chicken-and-egg problem for any revival.
  • Risk: Multiple reviews flag AI-generated or mismatched assets, poor code logic, audio mixing, and animation quality (head-bobbing) that undermine horror atmosphere and suggest rushed or outsourced production.
  • Risk: Misleading title and marketing have damaged trust; the game is not a simulator and players feel deceived, which depresses organic discovery and word-of-mouth despite strong concept.
  • Risk: Studio status is fading with only one title and no developer communication for 15+ months; acquisition or partnership must include retention of core team or wholesale rebuild.

This case as Markdown · Estimates carry ±30-50%% error per title.