Exorcist Simulator
D.M.G.V · 2025 · $9.99 · Action · deal grade C
Measured on 2026-09-26 15:48 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $128 to $193 per month
- Opportunity: $217 per month at x1.35 dormancy
- Estimated lifetime owners: 4.6k
- 66% positive across 121 reviews · 1.9 reviews/month
Why it's flagged
- Developer silent for 17 months
- Studio quiet across its whole catalog
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Asymmetrical multiplayer horror game where one player controls a demon while others perform exorcism rituals, launched in early 2025.
Exorcist Simulator occupies an awkward middle ground: marketed as a simulator but delivering a Dead by Daylight-like 3v1 multiplayer experience with solid residual flow but severe execution gaps. The core loop (totem placement, ritual mechanics, asymmetrical roles) has cooperative appeal for horror fans, yet review consensus flags misleading positioning, thin content, asset quality issues, and critical dependence on active player counts. Worth monitoring as a publishing or revival play only if developer shows active commitment to core mechanic refinement and player retention; acquisition is not recommended at current state. Most realistic play: watch.
- Risk: Game was marketed as a simulator but delivers asymmetrical multiplayer, creating high refund friction and negative first-impression reviews that dominate organic discovery.
- Risk: Zero concurrent players at time of snapshot; multiplayer-dependent design collapses without critical mass, and the single-player story mode is regarded as bare-bones filler.
- Risk: Multiple reviews cite asset mismatches, poor animation (head bobbing), code quality concerns, and audio mixing failures; production polish is well below market parity.
- Risk: Developer (D.M.G.V, studio status fading) has posted zero updates in 15+ months despite launch occurring within that window, signaling potential loss of active development capacity.
This case as Markdown · Estimates carry ±30-50% error per title.