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Crimson Capes

Poor Locke · 2026 · $14.99 · Action · deal grade B

Measured on 2026-10-01 16:16 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $823 to $1.2k per month
  • Opportunity: $1.3k per month at x1.30 dormancy
  • Estimated lifetime owners: 6.8k
  • 90% positive across 188 reviews · 8.2 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-02; the live figures above take precedence over any numbers in it.

A 2026 action game from indie studio Poor Locke built around satisfying combat mechanics and boss variety, with a small but engaged playerbase.

Crimson Capes is a quiet title with strong combat fundamentals (91% positive sentiment) and healthy review velocity, but it's bottlenecked by co-op stability issues and zero discount activity in the past year. The game's lifetime revenue and current residual magnitude suggest a niche but defensible position. For a publisher or platform partner, this is a stabilization play: fix the co-op bugs, localize for Russian speakers (the largest untranslated segment), and run a modest revival campaign. For an acquirer, the studio's single-title output and operating status make it a low-friction talent buy with an IP that has proven mechanics. Most realistic play: publishing.

  • Risk: Co-op desync and map-clipping bugs are actively damaging player retention and review sentiment; unfixed issues cascade into refunds and negative word-of-mouth.
  • Risk: Current active playerbase is minimal (single-digit concurrent) and the game has run zero promotions in 12 months, suggesting momentum has stalled.
  • Risk: Russian localization gap (11.2%) leaves a material audience unserved; no DLC pipeline or workshop support limits post-launch monetization.

This case as Markdown · Estimates carry ±30-50% error per title.