ResidualPlaybeta Open the radar

Dungeons of Blood and Dream

Lori Vornoy · 2024 · $18.99 · Action · deal grade B

Measured on 2026-10-04 22:06 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.2k to $3.3k per month
  • Opportunity: $3.6k per month at x1.30 dormancy
  • Estimated lifetime owners: 47.3k
  • 94% positive across 1241 reviews · 20.0 reviews/month

Why it's flagged

  • Developer active, last post 5 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-29; the live figures above take precedence over any numbers in it.

Dungeons of Blood and Dream is a first-person roguelite dungeon crawler with surreal horror aesthetics, sigil-based spell mixing, and punishing difficulty that rewards mastery.

This solo-dev title punches above its weight: 93% positive sentiment, median 8.5 hour playtime, and strong replay signals (75% still-playing rate) on solid residual revenue. The game occupies a rare niche between binding-of-isaac-style roguelikes and immersive first-person crawlers, with a distinctive visual and tonal identity that has generated modest but loyal engagement. Acquisition makes limited sense for a solo dev, but publishing partners exploring dormant indie catalog, revival campaigns, or console ports should evaluate the underlying IP strength and community attachment. Most realistic play: watch.

  • Risk: Player base is small (11 concurrent, 18 peak last 30 days) and engagement has flatlined since launch; no discount activity in the last 12 months suggests limited promotional runway or pricing optimization.
  • Risk: Sigil-binding friction cited by players (lack of rebindable keys) and early difficulty curve concerns suggest minor UX gaps that could suppress newcomer conversion.
  • Risk: Single developer and one-title studio create continuity and support risk if expansion, porting, or live-service elements are contemplated.

This case as Markdown · Estimates carry ±30-50% error per title.