NEO Scavenger
Blue Bottle Games · 2014 · $14.99 · Indie · deal grade B
Measured on 2026-10-02 00:53 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $634 to $951 per month
- Opportunity: $1.5k per month at x1.90 dormancy
- Estimated lifetime owners: 334.0k
- 90% positive across 5426 reviews · 9.8 reviews/month
Why it's flagged
- Developer silent for 2.4 years
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 9 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A brutally difficult post-apocalyptic survival roguelike where you wake up in a cryogenic facility with nothing and must navigate a hostile wasteland with permadeath consequences.
NEO Scavenger has quietly accumulated a devoted, engaged community over the past decade, generating solid four-figure monthly residuals despite minimal marketing and a dormant development cycle. The 89%+ positive sentiment, mod ecosystem, and high median playtime suggest a durable niche title with loyal audience retention. For a small publisher or revival-focused studio, the low competition in hardcore survival roguelikes and the developer's proven ability to maintain studio operations make this an attractive quiet catalog play, though the single-developer constraint limits upside without studio expansion. Most realistic play: publishing.
- Risk: Built on dated architecture and no recent deep development; modernization or engine migration would require careful handling to preserve the idiosyncratic design philosophy that powers community attachment.
- Risk: Ultra-niche audience (currently under 20 concurrent players) means any revival campaign carries high execution risk and lower absolute ceiling than mainstream survival titles.
- Risk: Solo developer with 27 months of silence on public updates; continuation or significant content depends entirely on creator bandwidth and motivation.
This case as Markdown · Estimates carry ±30-50% error per title.