ResidualPlaybeta Open the radar

Vector

· 2013 · $6.99 · Action · deal grade B

Measured on 2026-10-05 08:15 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $278 to $417 per month
  • Opportunity: $555 per month at x1.60 dormancy
  • Estimated lifetime owners: 88.7k
  • 89% positive across 1407 reviews · 9.2 reviews/month

Why it's flagged

  • Developer silent for 11.4 years

Analyst notes (AI-assisted)

Note written 2026-09-11; the live figures above take precedence over any numbers in it.

Vector is a parkour-action platformer originally developed for mobile, ported to PC in 2013 by Nekki Limited.

Vector occupies a quiet corner of the action-platformer catalog with modest but stable residual revenue and a surprisingly engaged community (89% positive, 75% still-playing rate). The title's primary value lies not in acquisition but in understanding how a mobile-native game sustains long-tail earnings on PC without active development or marketing. The Russian and Brazilian player bases appear notably committed relative to the low concurrent player count, suggesting regional licensing or partnership potential rather than a traditional English-market revival. Most realistic play: watch.

  • Risk: Median playtime under 8.5 hours signals limited replayability or content depth; retention cliff likely explains the gap between lifetime units and current player count.
  • Risk: No cloud saves, workshop, or post-launch content suggests the PC version is a static port; technical debt or compatibility issues may emerge on newer OS versions.
  • Risk: 135+ months without a developer post indicates the studio has moved on; any revival or support would require external investment with uncertain ROI.

This case as Markdown · Estimates carry ±30-50% error per title.