Overgrowth
Wolfire Games · 2017 · $19.99 · Action · deal grade A
Measured on 2026-10-02 11:17 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.2k to $3.3k per month
- Opportunity: $5.3k per month at x1.90 dormancy
- Estimated lifetime owners: 342.0k
- 81% positive across 9104 reviews · 25.9 reviews/month
Why it's flagged
- Developer silent for 3.7 years
- Studio inactive: no public activity across 3 tracked titles
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A physics-driven third-person combat and parkour sandbox with hand-crafted melee combat, ragdoll destruction, and a moddable workshop ecosystem.
Overgrowth has quietly sustained solid residual revenue with minimal dev overhead for seven years, anchored by a loyal core audience that prizes its distinctive combat feel and mod tools. The title's 81% positive score and active workshop (666 items) signal genuine staying power despite radio silence from the studio. This is a strong passive-income asset for a publisher seeking to acquire dormant mid-list catalog, or for a revival-focused team willing to unlock sequel potential with modest marketing and community engagement. Most realistic play: acquisition.
- Risk: Engine and toolchain have not shipped an update in 42 months; compatibility with newer OS versions and modern hardware could drift.
- Risk: Player concurrency is very low (15 concurrent, 41 peak last month); any revival play requires aggressive re-launch marketing to rebuild awareness.
- Risk: Developer studio appears inactive; acquisition includes no ongoing creative partnership and relies on inherited codebase and community-driven content.
This case as Markdown · Estimates carry ±30-50% error per title.