Overgrowth
Wolfire Games · 2017 · $19.99 · Action · deal grade A
- Estimated net residual revenue: $3.4k to $5.1k per month
- Opportunity: $8.9k per month at x2.10 dormancy
- Estimated lifetime owners: 339.8k
- 81%% positive across 9069 reviews · 39.5 reviews/month
Why it's flagged
- Developer silent for 3.6 years
- Studio inactive: no public activity across 4 tracked titles
- Last build shipped 7.7 years ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
A third-person action game built around fluid parkour and physics-driven melee combat with moddable sandbox play, developed by Wolfire Games and released in 2017.
Overgrowth sits at an interesting intersection: 340k lifetime units, 81% positive reviews, and a documented cult following around its movement mechanics and ragdoll physics. Current residual revenue of $4.2k/mo and zero sales activity in 12 months suggest the title has matured into a quiet, steady catalog earner rather than an active driver. The IP is self-owned by Wolfire, but the studio's apparent dormancy (last dev post 43 months ago) means acquisition or licensing could unlock revival campaigns, console ports, or indie publishing partnerships that the original creators may not currently pursue. Most realistic play: acquisition.
- Risk: 92-month-old codebase; engine and middleware (likely custom or dated middleware) may require substantial work to port to modern console SDKs or update for current API standards.
- Risk: Niche positioning (parkour + ragdoll physics) limits mainstream appeal; story campaign resonates but post-campaign retention is cited as weak by players.
- Risk: Wolfire's studio status is flagged as inactive; rights, source code, and IP provenance will require legal and technical due diligence.
This case as Markdown · Estimates carry ±30-50%% error per title.