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Only Climb: Better Together

Exbyte Studios · 2023 · $4.99 · Action · deal grade C

Measured on 2026-10-02 01:23 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $826 to $1.2k per month
  • Opportunity: $1.0k per month at x1.00 dormancy
  • Estimated lifetime owners: 118.0k
  • 53% positive across 3460 reviews · 33.2 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Last discounted 0 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-23; the live figures above take precedence over any numbers in it.

A cooperative climbing action game released in 2023 by a single-title studio, currently earning $1.2k/mo residual revenue.

Only Climb has stabilized at modest but consistent monthly returns ($1.2k/mo mid-case) on a $115k lifetime base, with 53% positive sentiment and a small active core (64 concurrent players). The title is too niche and low-traffic for major acquisition, but merits brief monitoring because the studio is active (dev post 2.3 months ago), the game is priced accessibly ($4.99), and the one concrete player ask is new maps, a low-cost retention lever. Risk of dormancy is real: seven discounts in 12 months and zero deep sales suggest aggressive early monetization, and the developer's single-title status limits portfolio synergy. Watch only, unless acquiring for a bundle play or willing to fund modest content. Most realistic play: watch.

  • Risk: Niche cooperative action title with declining sentiment (down 2.5 points year-over-year) and minimal mainstream visibility; 64 concurrent players and $1.2k/mo residual will not support significant development investment.
  • Risk: Single-title studio with no publishing portfolio; developer continuity and future roadmap commitment are unknown.
  • Risk: No cloud save, no workshop support, and limited trading-card ecosystem signal low post-launch investment in platform features.

This case as Markdown · Estimates carry ±30-50% error per title.