ResidualPlaybeta

Shovel Knight: Treasure Trove

Yacht Club Games · 2014 · $39.99 · Action · deal grade A

  • Estimated net residual revenue: $10.6k to $15.9k per month
  • Opportunity: $19.9k per month at x1.50 dormancy
  • Estimated lifetime owners: 1.1M
  • 96%% positive across 16889 reviews · 61.7 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Last build shipped 5.5 years ago
  • Last discounted 1 months ago, 6 sales in the last 12 months
  • Proven demand elasticity: x1.7 review velocity during past deep sales

Analyst notes (AI-assisted)

Shovel Knight: Treasure Trove is a 2014 NES-style action platformer that bundles four interconnected campaigns with pixel art, chiptune music, and challenging level design.

This title sits in the sweet spot of indie durability: $9.1M lifetime revenue, 95% positive reviews, and still generating $13.2K/mo with minimal marketing spend. The 4-campaign structure and cross-campaign cameos (Battletoads integration noted) create genuine replay value and franchise depth. Best suited for a publisher evaluating long-tail catalog consolidation or a platform seeking proven evergreen content; less urgent for studio revival, since Yacht Club remains active and the game shows no signs of technical decay. Most realistic play: watch.

  • Risk: Battletoads cameo likely requires Rare/Microsoft licensing; any revival or re-release campaign must audit third-party integration clearances.
  • Risk: 2D platformer saturation means organic discovery has plateaued; only targeted campaigns or bundle placement will lift velocity meaningfully above current $13.2K/mo.
  • Risk: One player flagged epilepsy-triggering flashing in mandatory sections; accessibility audit and potential patch required before any console or mobile port.

This case as Markdown · Estimates carry ±30-50%% error per title.