Chroma Squad
Behold Studios · 2015 · $14.99 · Indie · deal grade B
Measured on 2026-10-05 18:42 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $449 to $673 per month
- Opportunity: $758 per month at x1.35 dormancy
- Estimated lifetime owners: 190.0k
- 93% positive across 4612 reviews · 7.0 reviews/month
Why it's flagged
- Developer silent for 13 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
A 2015 indie turn-based tactics game about a band of stunt performers who become a Power Rangers-style superhero team, built around charm and humor rather than mechanical depth.
Chroma Squad has quietly accumulated solid lifetime net revenue and maintains strong sentiment (93%+ positive) with a loyal but small active base. The game's minimal ongoing dev investment (no updates in 12 months), zero promotional activity in the past year, and low current player count suggest the IP and catalog slot are underexploited. For a publisher seeking catalog depth or a revival-focused team, this represents a low-risk acquisition with proven audience pull and workshop extensibility; for licensing, the metatextual superhero framing could attract tabletop or streaming partners. Most realistic play: acquisition.
- Risk: Gameplay mechanics (particularly itemization and mech combat) were noted as thin even at launch; modern tactics audiences expect deeper systemic design.
- Risk: No dev activity for over 12 months and zero discount runs suggest the current steward may be in quiet-mode; ownership clarity and post-acquisition support roadmap are critical.
This case as Markdown · Estimates carry ±30-50% error per title.