Butcher's Creek
David Szymanski · 2025 · $9.99 · Action · deal grade B
Measured on 2026-10-05 06:14 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.5k to $2.3k per month
- Opportunity: $3.2k per month at x1.65 dormancy
- Estimated lifetime owners: 62.0k
- 94% positive across 1689 reviews · 23.0 reviews/month
Why it's flagged
- Developer silent for 19 months
- Studio active elsewhere (9 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 9 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A short, melee-focused first-person horror game by David Szymanski emphasizing atmospheric combat through improvised weapons and environmental storytelling.
Butcher's Creek sits in an unusual position: a recent solo-developer indie title with strong critical sentiment (94%+ positive) and solid residual monthly revenue, yet it occupies a tiny niche within a niche. The game's extreme brevity (median 2.6 hours) and mechanical simplicity (hit-and-retreat combat only) are polarizing - some players call it a masterclass in tension, others feel it offers no replayability. For a small indie publisher or a studio seeking a proven horror-game IP to remix or expand, this represents low-risk catalog acquisition with established fan goodwill; for a mainstream revival campaign, the upside is capped by its intentional minimalism and the developer's apparent contentment with quiet, steady sales. Most realistic play: acquisition.
- Risk: Game duration under three hours and deliberately simple combat limit addressable audience and replayability, constraining long-tail revenue growth.
- Risk: Developer is prolific (10 titles in catalog) and actively operating, so acquisition would require negotiation; IP is not distressed.
- Risk: No discount promotions in last 12 months and no deep sales on record suggest pricing strategy is firm or audience is price-insensitive; margin headroom unclear.
This case as Markdown · Estimates carry ±30-50% error per title.