ResidualPlaybeta Open the radar

Slender: The Arrival

Blue Isle Studios · 2013 · $19.99 · Action · deal grade B

Measured on 2026-10-04 22:30 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.1k to $3.2k per month
  • Opportunity: $3.6k per month at x1.35 dormancy
  • Estimated lifetime owners: 595.0k
  • 88% positive across 9367 reviews · 25.0 reviews/month

Why it's flagged

  • Developer silent for 20 months
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

Slender: The Arrival is a first-person horror title built on the Slenderman creepypasta mythos, featuring atmospheric forest exploration and flight-from-monster mechanics.

Slender: The Arrival sits at an interesting crossroads: 88% positive reviews and $2.5M lifetime net revenue signal durable community affection for the core IP and premise, yet residual earnings of $2.5K/mo on a $20 price point reflect a quiet, aging player base. The game owns strong brand recognition within horror and creepypasta circles, but a controversial recent difficulty rebalance and dated visuals have fractured sentiment among returning players. For a publisher holding creepypasta or indie-horror catalog rights, this is a low-risk catalog hold; for a developer seeking revival, the path requires either substantial remake investment or licensing leverage over the Slenderman IP itself, which may prove complicated. Most realistic play: watch.

  • Risk: Slenderman creepypasta mythos originates from collective internet authorship; trademark and commercial rights are fragmented and contested, making sequel or remake rights unclear without legal review.
  • Risk: Median session length is 5.4 hours and 45% of buyers still engage, but current concurrent players average 5 per day; audience has aged with the 2013 release and may not scale to modern horror-game demographics.
  • Risk: Recent remaster has generated player complaints about visual downgrades and technical performance regressions versus the original version, suggesting execution risk on quality-of-life updates.

This case as Markdown · Estimates carry ±30-50% error per title.