ResidualPlaybeta Open the radar

Obscure

Hydravision Entertainment · 2014 · $6.99 · Action · deal grade B

Measured on 2026-09-24 10:55 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $886 to $1.3k per month
  • Opportunity: $1.8k per month at x1.60 dormancy
  • Estimated lifetime owners: 229.0k
  • 96% positive across 3269 reviews · 29.5 reviews/month

Why it's flagged

  • Developer silent for 12.7 years
  • Studio inactive: no public activity across 2 tracked titles
  • Last discounted 5 months ago, 1 sales in the last 12 months
  • Proven demand elasticity: x2.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Obscure is a 2004 PlayStation 2-era survival horror game about a group of high school students investigating a mysterious virus at their school, ported to PC.

This overlooked title maintains a loyal niche audience with near-universal positive sentiment (95%+) and solid four-figure monthly residuals despite minimal marketing and zero developer activity for 12+ years. The game occupies a distinct mid-2000s survival horror space (fixed cameras, co-op, character switching) that modern remasters have partially reclaimed but not fully satisfied. A revival angle (remaster or director's cut) or selective IP licensing could unlock significant goodwill from a dedicated millennial cohort who cite nostalgia and underexplored game design as reasons to replay. Most realistic play: revival.

  • Risk: Original PS2 port to PC; camera and control schemes widely cited as dated; modernizing controls without alienating the retro-horror audience poses design risk.
  • Risk: Tiny concurrent player base (single digits) with ~20% claiming continued play; core audience may be content with existing version, limiting growth ceiling for a premium remaster.
  • Risk: Developer (Hydravision) and original publisher dissolved or inactive; rights chain and localization assets may be fragmented or difficult to trace.

This case as Markdown · Estimates carry ±30-50% error per title.