ResidualPlaybeta Open the radar

Kuroinu 2 Redux

Liquid · 2023 · $24.99 · Adventure · deal grade B

Measured on 2026-10-01 16:14 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $316 to $474 per month
  • Opportunity: $533 per month at x1.35 dormancy
  • Estimated lifetime owners: 6.8k
  • 82% positive across 200 reviews · 2.5 reviews/month

Why it's flagged

  • Developer silent for 22 months
  • Studio quiet across its whole catalog
  • Store page localized in only 3 language(s)
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-14; the live figures above take precedence over any numbers in it.

A 2023 adult visual novel sequel set in a dark fantasy world, published by Shiravune with a modest but engaged playerbase.

Kuroinu 2 Redux holds solid residual revenue with a loyal, niche audience despite zero promotional activity in the past year and minimal developer engagement. The 83% positive rating and concentrated review volume (mostly Simplified Chinese) suggest a dedicated regional fanbase willing to spend at current pricing. For a publisher or IP holder evaluating catalog depth or regional market penetration in visual novels, this title offers low-risk, low-maintenance revenue; acquisition or partnership makes sense only if IP rights are cleanly separable and you have distribution channels into East Asian markets. Most realistic play: watch.

  • Risk: Niche adult content category limits mainstream distribution and partnership opportunities; regional concentration (129 of 146 non-English reviews in Simplified Chinese) creates exposure to single-market fluctuations.
  • Risk: Publisher studio status is listed as fading with only two titles in catalog; long silence from developer (21 months since last post) suggests limited capacity for support or updates.
  • Risk: No achievements, trading cards, or workshop support; minimal localization gaps suggest content is largely static and unlikely to benefit from engagement mechanics.

This case as Markdown · Estimates carry ±30-50% error per title.