Enemy Front
CI Games · 2014 · $19.99 · Action · deal grade B
- Estimated net residual revenue: $1.4k to $2.0k per month
- Opportunity: $3.6k per month at x2.10 dormancy
- Estimated lifetime owners: 267.0k
- 67%% positive across 5706 reviews · 15.8 reviews/month
Why it's flagged
- Developer silent for 8.3 years
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
- Last build shipped 6.1 years ago
- Last discounted 1 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
A 2014 WWII linear shooter from CI Games with solid campaign moments but inconsistent execution across six languages.
Enemy Front generates steady residual revenue of $1,701/mo despite minimal dev engagement (99+ months since last post) and a mediocre 67% positive rating. The $1.15M lifetime haul on 267k units suggests modest but durable demand in a crowded genre. Revival is unlikely; the real opportunity lies in understanding why this B-grade title holds a small, stable audience despite critical indifference, and whether IP or publishing reactivation could unlock dormant sales in emerging markets where WWII content remains undersaturated. Most realistic play: watch.
- Risk: Genre is flooded; no unique mechanical hook mentioned in reviews, only comparison to vastly more popular titles like Saving Private Ryan.
- Risk: 73+ months since last build with no developer communication in 99+ months raises questions about engine maintenance and compatibility on modern hardware.
- Risk: Elasticity of 1.4 suggests price cuts may erode margin more than they drive volume, limiting discounting as a growth lever.
This case as Markdown · Estimates carry ±30-50%% error per title.