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Rebuild 3: Gangs of Deadsville

Northway Games · 2015 · $14.99 · Indie · deal grade B

Measured on 2026-10-02 14:43 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $210 to $315 per month
  • Opportunity: $499 per month at x1.90 dormancy
  • Estimated lifetime owners: 96.6k
  • 86% positive across 2050 reviews · 3.3 reviews/month

Why it's flagged

  • Developer silent for 4.2 years
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 7 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-14; the live figures above take precedence over any numbers in it.

Rebuild 3: Gangs of Deadsville is a post-apocalyptic strategy sim where you manage a survivor settlement, negotiate with factions, and rebuild civilization one decision at a time.

This nine-year-old indie title maintains a loyal, engaged audience and consistent residuals despite zero promotional activity in the past year, signaling untapped demand for revivals or sequels. The franchise has clear legacy appeal (players cite returning every few years), a stable community, and institutional knowledge at an operating studio. Realistic angles are publishing support for a dormant sequel in Northway's pipeline, licensing the IP for mobile or streaming adaptation, or acquiring catalog rights to revive through cross-promotion with genre peers. Most realistic play: publishing.

  • Risk: The shift from Rebuild 2's grittier tone to a more cartoonish, toned-down aesthetic divided the core audience; sentiment recovery suggests acceptance, but a revival must signal return to franchise roots or define the new direction clearly.
  • Risk: No discount activity in 12 months and one-language localization (English only, with Chinese sim as gap) limits addressable market; expansion would require translation investment.
  • Risk: Developer has posted no updates in 50 months; studio shows two titles on record but no public pipeline visibility, raising questions about bandwidth and commitment.

This case as Markdown · Estimates carry ±30-50% error per title.