ResidualPlaybeta Open the radar

Corn Kidz 64

BogoSoft · 2023 · $6.99 · Action · deal grade B

Measured on 2026-10-02 13:51 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $600 to $901 per month
  • Opportunity: $1.4k per month at x1.90 dormancy
  • Estimated lifetime owners: 68.0k
  • 93% positive across 1825 reviews · 17.2 reviews/month

Why it's flagged

  • Developer silent for 2.8 years
  • Studio quiet across its whole catalog
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

Corn Kidz 64 is a charming 3D platformer that mimics early-2000s N64 aesthetics with expressive anime-influenced art and strong writing, but is hampered by camera and precision-control issues.

This indie title has earned $93.8K lifetime on 53.8K units with a 93.6% positive rating and devoted cult following, yet generates only $732/mo residually with zero discounting in 12 months. The core audience (Banjo-Kazooie fans, anime-genre enthusiasts) is clearly engaged: 47% still play, reviews cite charm and dialogue as standouts, and sentiment remains strong at 84.9%. Opportunity lies in fixing technical friction points (camera, hitboxes, wall-cling mechanics) that plague even positive reviews, or licensing the IP to a larger publisher who can resource a sequel or expanded release. Not a major commercial play, but a genuinely liked property with runway. Most realistic play: revival.

  • Risk: Camera system is the most cited friction point across reviews; precision platforming suffers when players cannot frame their jumps, risking player attrition on any re-release.
  • Risk: Niche audience (anime fans, retro-platformer diehards) limits ceiling; 7 concurrent players and one-title studio suggest limited marketing reach and sustainable growth potential.
  • Risk: Developer inactive for 32+ months with no posts and studio labeled 'fading'; acquisition would require rebuilding trust or full team replacement to ship improvements.

This case as Markdown · Estimates carry ±30-50% error per title.