Demon Tides
Fabraz · 2026 · $24.99 · Action · deal grade A
Measured on 2026-09-23 16:59 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $3.4k to $5.1k per month
- Opportunity: $5.6k per month at x1.30 dormancy
- Estimated lifetime owners: 33.4k
- 96% positive across 898 reviews · 20.4 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-28; the live figures above take precedence over any numbers in it.
Demon Tides is a 3D open-world platformer with deep, customizable movement mechanics and a found-family narrative released in 2026 by Fabraz.
A technically sophisticated indie platformer with exceptional review sentiment (95%+) and solid residual monthly revenue, Demon Tides sits in a quiet pocket of the action catalog. The franchise shows growth from its predecessor (Demon Turf), boasts a devoted movement-mechanics audience, and maintains active developer engagement. Best opportunity for a publisher seeking a proven indie title with installed goodwill and cult appeal, or for a platform/engine partner wanting to integrate or highlight movement-tech innovation. Most realistic play: publishing.
- Risk: Platformer market is crowded; differentiation relies entirely on movement-tech depth, which appeals to a niche rather than mainstream audience.
- Risk: Player feedback flags camera and controller jank; technical debt could limit console ports or mobile expansion without rework.
- Risk: Very small concurrent player base (a mid-sized owner base but only low double-digit daily active) means update velocity and community momentum matter for retention.
This case as Markdown · Estimates carry ±30-50% error per title.