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Boxing School 2

Raptor Claw Games · 2025 · $14.99 · Indie · deal grade B

Measured on 2026-09-24 05:01 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $187 to $281 per month
  • Opportunity: $386 per month at x1.65 dormancy
  • Estimated lifetime owners: 1.6k
  • 80% positive across 44 reviews · 1.9 reviews/month

Why it's flagged

  • Developer silent for 17 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-22; the live figures above take precedence over any numbers in it.

A boxing management and training sim where you build a gym empire and develop fighters, with cartoonish visuals and arcade-style combat.

Boxing School 2 occupies a quiet niche: sports management with light action mechanics, moderate positive reception, and stable if modest residuals. The title shows no signs of active development or marketing, yet maintains a 79% positive ratio and draws persistent monthly interest from a small but engaged audience. Most relevant for publishers seeking catalog depth in underserved sim/management verticals or for studios considering revival as a free-to-play or mobile adaptation; less attractive as a standalone acquisition unless bundled with the original title. Most realistic play: watch.

  • Risk: Niche appeal and gameplay comparison to original (review 4 suggests it's a visual refresh rather than a substantial sequel) may limit revival upside without structural redesign.
  • Risk: No cloud save, workshop support, or trading cards; minimal localization (35.9% gap; German is largest non-English cohort) suggests limited infrastructure investment post-launch.
  • Risk: No dev communication in 16+ months and zero promotional discounts in the last year signal either stable dormancy or resource constraints.

This case as Markdown · Estimates carry ±30-50% error per title.