Temple of the Green Moon
OLKON GAMES · 2025 · $14.99 · Action · deal grade B
Measured on 2026-09-24 03:46 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $239 to $358 per month
- Opportunity: $388 per month at x1.30 dormancy
- Estimated lifetime owners: 3.8k
- 75% positive across 99 reviews · 2.4 reviews/month
Why it's flagged
- Developer active, last post 4 months ago
- Store page localized in only 2 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-16; the live figures above take precedence over any numbers in it.
Temple of the Green Moon is a 2025 indie action game blending horror and science fiction with environmental storytelling and a hidden post-credits sequence.
This title sits in a curious position: a very recent release (under 3 months old) with modest but positive sentiment (75% positive rate) and a small but engaged owner base. The 33% still-playing figure and 6.85-hour median playtime suggest real retention for a niche audience, but the near-total absence of recent promotional activity (no discount in 48 months, zero promotions in the last 12 months) and zero current players indicate the launch was either quiet or the community is primarily international (94% of reviews in Russian). For a publishing or revival partner, the appeal hinges on whether the Russian-language reception masks untapped potential in English-speaking markets, or whether deeper localization and marketing reactivation could reignite interest. Revival is the realistic angle, since the game is too new and too quiet to be a catalog acquisition. Most realistic play: revival.
- Risk: Severe language gap (93% of reviews in Russian, only 2 supported languages) suggests the game may have been marketed primarily or exclusively in one region, limiting organic cross-market spillover.
- Risk: Zero players currently despite positive reviews and recent release points to possible server issues, disconnection problems, or platform-specific bugs that may have frustrated English-speaking buyers early.
- Risk: Single-developer studio with only one title on record and minimal community engagement (3.5 months since last dev post) raises questions about post-launch support capacity and long-term commitment.
This case as Markdown · Estimates carry ±30-50% error per title.