ResidualPlaybeta Open the radar

Stellar Settlers: Space Base Builder

Tinymice Entertainment · 2025 · $11.99 · Casual · deal grade D

Measured on 2026-10-05 12:59 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $288 to $432 per month
  • Opportunity: $360 per month at x1.00 dormancy
  • Estimated lifetime owners: 29.9k
  • 70% positive across 835 reviews · 3.6 reviews/month

Why it's flagged

  • Developer active, last post 10 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

A casual space-themed city builder emphasizing relaxation over challenge, with a small but engaged player base.

Stellar Settlers occupies an interesting niche in the idle-builder market with solid lifetime performance (lifetime figures above) and steady monthly residuals. However, active engagement has flatlined: current concurrent players hover near single digits, review velocity is minimal, and recent sentiment has deteriorated sharply (-28 points over the measurement window). The title is technically licensed to Rogue Duck Interactive (a two-title publisher operating since 2025). For a revival to work, the core loop needs architectural fixes (crash stability, build failures reported by players) and clearer progression hooks; for a catalog buyer, it represents low-maintenance residual income with manageable revival risk. Most realistic play: revival.

  • Risk: Players report crash-on-minimize and build-failure bugs; unresolved stability issues will bleed any returning player cohort.
  • Risk: Sentiment has declined sharply in recent months; the 'chill builder' positioning faces crowding from better-polished peers in the same genre.
  • Risk: Developer communication is sparse (last post ~10 months ago); revival will require transparent commitment to fixes and content roadmap.

This case as Markdown · Estimates carry ±30-50% error per title.