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Life Eater

Strange Scaffold · 2024 · $14.99 · Indie · deal grade B

Measured on 2026-10-01 21:12 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $374 to $560 per month
  • Opportunity: $887 per month at x1.90 dormancy
  • Estimated lifetime owners: 13.2k
  • 83% positive across 387 reviews · 4.3 reviews/month

Why it's flagged

  • Developer silent for 2.4 years
  • Studio active elsewhere (8 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-06; the live figures above take precedence over any numbers in it.

A narrative-driven time-management game about a serial killer's crisis of faith, built around gameplay of surveillance and interrogation checks.

Life Eater is a quiet 2024 indie title with a story-first design philosophy and consistently positive reception (83% positive), but gameplay mechanics that deliberately take a backseat to narrative. The residual monthly revenue sits in solid mid-three-figure range, and the developer is actively operating. This is most interesting as a revival or publishing angle: the game has proven it can sustain a niche audience willing to pay for literary/artistic experience over mechanical depth, but lacks the visibility or marketing support typical of Strange Scaffold's other catalog. A publisher focused on narrative games or literary horror could unlock additional life through targeted positioning. Most realistic play: publishing.

  • Risk: Gameplay-light narrative titles face steep visibility headwinds on Steam; the current discount (50% off) suggests price elasticity and organic discovery challenges.
  • Risk: Extremely short play sessions (3.8 hours median) and zero discount activity in 12 months indicate the title may be price-locked or uncertain of its audience tier.
  • Risk: Single language (English only) limits addressable market despite multilingual review activity, suggesting localization may have been deprioritized.

This case as Markdown · Estimates carry ±30-50% error per title.