Turbo Dismount™
Secret Exit Ltd. · 2014 · $9.99 · Action · deal grade B
Measured on 2026-10-04 19:05 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $822 to $1.2k per month
- Opportunity: $1.3k per month at x1.30 dormancy
- Estimated lifetime owners: 406.0k
- 94% positive across 5931 reviews · 19.1 reviews/month
Why it's flagged
- Developer active, last post 7 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Physics-based vehicle-destruction sandbox where players launch characters off ramps and obstacles for comedic chaos, built around community-created workshop content.
Turbo Dismount occupies a rare niche: a dormant but mechanically sound title with a devoted core audience, strong workshop engagement (over 1,000 user maps), and recurring positive sentiment. Residual revenue streams solid four-figure monthly, driven by YouTube nostalgia cycles and periodic promotional velocity. The game's appeal skews heavily toward legacy viewers of DanTDM and physics-toy enthusiasts; however, mobile fragmentation (players citing 2018 mobile discovery) and five-year dev silence suggest limited organic growth runway. Best suited for publishers seeking low-maintenance catalog depth or studios evaluating IP licensing to adjacent platforms (mobile, VR, streaming). Most realistic play: publishing.
- Risk: Core appeal tied to YouTube creator nostalgia cycles; absent influencer coverage, monthly residuals may contract beyond current estimates.
- Risk: No cloud save support; mobile player feedback suggests desire for platform parity, which would require significant porting investment.
- Risk: Developer has not posted in five months and runs only two titles; long-term support or content refresh appears unlikely without external partnership.
This case as Markdown · Estimates carry ±30-50% error per title.