ResidualPlaybeta Open the radar

One Finger Death Punch

Silver Dollar Games · 2014 · $4.99 · Action · deal grade B

Measured on 2026-09-25 22:56 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $181 to $272 per month
  • Opportunity: $430 per month at x1.90 dormancy
  • Estimated lifetime owners: 941.0k
  • 98% positive across 16343 reviews · 8.4 reviews/month

Why it's flagged

  • Developer silent for 2.2 years
  • Studio quiet across its whole catalog
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 6 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

A minimalist two-button action game styled as stick-figure martial arts, built around rhythm-based combat and escalating difficulty.

One Finger Death Punch occupies rare real estate: a nearly decade-old indie title with exceptional review polish (98% positive), solid four-figure monthly residuals, and a loyal but tiny concurrent base that still logs hundreds of lifetime hours per player. The game's age, complete lack of post-launch engagement from the studio, and dormant discount strategy suggest it has settled into a sustainable but unmaintained state. For a publisher seeking catalog depth in the casual action space or a studio hunting franchise IP with proven replayability and international appeal, this represents a low-risk acquisition target with room for localization, cosmetic updates, or lightweight sequel potential. Most realistic play: acquisition.

  • Risk: Concurrent player count is single-digit; revival will require marketing investment to reactivate a dormant audience.
  • Risk: No cloud saves, no trading cards, no workshop support, and single-language localization (English only) limits modern platform integration.
  • Risk: Developer studio shows signs of fading; no posts in 26 months and no discounting activity in the past year suggest reduced bandwidth for support or handoff.

This case as Markdown · Estimates carry ±30-50% error per title.