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Ballads of Hongye: REBORN

珠海金山数字网络科技有限公司 · 2024 · $1.99 · Casual · deal grade B

Measured on 2026-10-02 17:34 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $206 to $308 per month
  • Opportunity: $488 per month at x1.90 dormancy
  • Estimated lifetime owners: 159.0k
  • 85% positive across 4280 reviews · 17.7 reviews/month

Why it's flagged

  • Developer silent for 21 months
  • Studio quiet across its whole catalog
  • Store page localized in only 1 language(s)
  • Last discounted 6 months ago, 3 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

A casual 2024 title from Kingsoft's Chinese subsidiary, priced at $1.99, built around a dormant IP with strong early reception but minimal ongoing engagement.

Ballads of Hongye: REBORN launched to solid community enthusiasm, over 84% positive, with players praising production value relative to price, but has entered a quiet phase after less than two years, showing minimal recent activity and zero promotional support. The title appeals to revival-stage publishers seeking low-risk catalog depth in casual/narrative verticals, particularly those with China market footholds. However, its single-title studio status and absence of dev communication for twenty months warrant caution; any acquisition or publishing play requires clarity on Kingsoft's continued commitment and IP standing. Most realistic play: watch.

  • Risk: Developer studio shows no posts in the past year and carries a 'fading' status flag, suggesting institutional disengagement or resource reallocation.
  • Risk: Mainstream visibility remains low; the title is untracked on ITAD and skews heavily toward Chinese-language player base (88% of reviews), limiting addressable Western expansion.
  • Risk: No cloud saves, achievements, or workshop support; minimal platform integration may constrain retention in competitive casual markets.

This case as Markdown · Estimates carry ±30-50% error per title.