ResidualPlaybeta

iRacing

iRacing.com Motorsport Simulations · 2015 · $11.59 · Massively Multiplayer · deal grade A

  • Estimated net residual revenue: $8.6k to $12.9k per month
  • Opportunity: $16.1k per month at x1.50 dormancy
  • Estimated lifetime owners: 378.3k
  • 85%% positive across 7504 reviews · 172.3 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last build shipped 1 months ago
  • Store page localized in only 1 language(s)
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

iRacing is a subscription-based competitive online racing simulator with real-world physics and race licensing, generating consistent monthly revenue despite high player acquisition friction.

iRacing sits at an unusual inflection point: it owns the premium sim-racing niche with 85% positive reviews, lifetime revenue of $942k, and steady monthly residual of $10.7k/mo, yet churns new players due to its layered monetization (subscription + car/track DLC + safety-rating friction). For a strategic buyer, this is acquisition-proof (iRacing.com owns and operates the title independently), but represents a strong licensing or partnership opportunity if a larger publisher wanted to acquire distribution rights, bundle it into a racing umbrella, or negotiate a content-sharing arrangement. The 172 reviews/mo velocity and $16k/mo opportunity suggest untapped casual-to-mid-tier demand. Most realistic play: licensing.

  • Risk: Extreme customer acquisition cost and churn due to subscription + DLC paywall; new players hit safety-rating and content walls within weeks.
  • Risk: Community reports widespread poor-sportsmanship enforcement; safety-rating system is viewed as unreliable, driving disengagement among mid-tier players.
  • Risk: Steam integration causes recurring login and library-repair issues that create friction during subscription renewal, potentially suppressing Steam-specific cohort retention.

This case as Markdown · Estimates carry ±30-50%% error per title.