Hand of Fate
Defiant Development · 2015 · $19.99 · Action · deal grade D
Measured on 2026-09-23 11:19 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $515 to $773 per month
- Opportunity: $644 per month at x1.00 dormancy
- Estimated lifetime owners: 520.0k
- 89% positive across 10686 reviews · 6.0 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-13; the live figures above take precedence over any numbers in it.
A 2015 action-adventure deck-building roguelike where you navigate a card-based dungeon and face story encounters with tactical combat.
Hand of Fate has quietly maintained a respectable 89% positive rating and solid mid-tier residual monthly revenue on a five-year-old indie release with minimal marketing overhead. The core deckbuilding mechanic and narrative-driven encounter design remain compelling, evidenced by a healthy review velocity and 37.5% active player base relative to lifetime sales. Revival via enhanced content, multiplayer features, or a full sequel could unlock value for a mid-market publisher seeking a proven IP with low acquisition risk and an established fanbase willing to spend at discount. Most realistic play: revival.
- Risk: Deck-building roguelikes have become crowded; players now demand cross-platform play, regular seasons, or live-service depth that Hand of Fate's 2015 architecture may not support without significant rework.
- Risk: Nearly 96 months post-launch with no major build updates; engine refresh and multiplayer integration would require substantial engineering cost to remain competitive.
- Risk: A 38% localization gap in Simplified Chinese (largest non-English review volume) suggests untapped regional revenue, but fixing it requires both translation and cultural tuning.
This case as Markdown · Estimates carry ±30-50% error per title.