ResidualPlaybeta Open the radar

Dead Season

Snail Bite · 2024 · $19.99 · Indie · deal grade B

Measured on 2026-10-01 10:17 UTC, 5 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $252 to $378 per month
  • Opportunity: $426 per month at x1.35 dormancy
  • Estimated lifetime owners: 7.3k
  • 71% positive across 212 reviews · 2.2 reviews/month

Why it's flagged

  • Developer silent for 20 months
  • Studio quiet across its whole catalog
  • Last discounted 1 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-16; the live figures above take precedence over any numbers in it.

Dead Season is a turn-based tactical zombie game built on fair, accessible combat mechanics and procedural scenarios without survival-sim busywork.

This 2024 indie title from Snail Bite has landed solidly with its niche audience: 71% positive reviews, 40% of players still active, and respectable lifetime performance for a quiet launch. The core appeal is narrow but genuine, and the lack of post-launch activity signals either intentional maintenance mode or a small team stretched thin. For a publisher seeking a low-risk catalog title with proven replay value and mod-friendly infrastructure, or for a developer hunting a finished tactical framework, this warrants a look before the studio becomes harder to reach. Most realistic play: publishing.

  • Risk: Tactical zombie games occupy a small subgenre; growth upside is capped unless bundled into a larger revival campaign.
  • Risk: Developer has posted no updates in 19+ months and shows signs of studio fade, suggesting no roadmap exists.
  • Risk: At 19 months post-launch with zero discounts run, pricing elasticity data is thin; demand sensitivity to promotional bundling is unknown.

This case as Markdown · Estimates carry ±30-50% error per title.