ResidualPlaybeta Open the radar

BRUTALISTICK VR

Kubunautilus · 2024 · $9.99 · Action · deal grade A

Measured on 2026-10-02 13:45 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $8.2k to $12.3k per month
  • Opportunity: $13.3k per month at x1.30 dormancy
  • Estimated lifetime owners: 73.9k
  • 95% positive across 1929 reviews · 140.3 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

BRUTALISTICK VR is a physics-based VR melee and ranged combat sandbox where players dismember stick-figure enemies with dynamic gore and environmental interaction.

This Early Access title has found a devoted niche with solid four-figure monthly residuals despite zero marketing spend and a single-person studio. The 95% positive score, strong workshop integration, and recent developer activity suggest genuine potential for both organic growth and structured publishing support. Realistic entry points are publishing partnership (to fund content and optimization) or licensing the gore physics engine to larger VR titles seeking authentic destructibility. Most realistic play: publishing.

  • Risk: Early Access stability issues: GPU driver crashes, loading-time complaints, and physics optimization limits cap concurrent enemy counts and replayability ceiling.
  • Risk: VR install base remains niche; mainstream appeal unlikely without console ports or major feature expansion to justify $10 price on PC alone.
  • Risk: Solo developer may lack bandwidth for post-launch support; publishing partner would need to own roadmap execution or hire dedicated team.

This case as Markdown · Estimates carry ±30-50% error per title.