ResidualPlaybeta Open the radar

BLADECHIMERA

Team Ladybug · 2025 · $14.99 · Action · deal grade B

Measured on 2026-10-05 07:25 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.2k to $3.3k per month
  • Opportunity: $3.8k per month at x1.35 dormancy
  • Estimated lifetime owners: 54.9k
  • 89% positive across 1486 reviews · 22.2 reviews/month

Why it's flagged

  • Developer silent for 19 months
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

BLADECHIMERA is a 12-14 hour sprite-based metroidvania with a dual-weapon system (sword and guns) where your spectral companion serves as shield, platform, and projectile launcher.

This is a quietly profitable indie metroidvania from Team Ladybug, an experienced developer of licensed-IP platformers now experimenting with original IP. It carries solid four-figure monthly residuals with an 89% positive score and a dedicated audience asking for more content and mechanical depth. The game sits dormant post-launch but shows no signs of decay; it's a candidate for a modest publishing refresh, a sequel greenlight, or acquisition as part of a broader catalog play on mid-market indie platformers. Most realistic play: publishing.

  • Risk: Metroidvania market is saturated; differentiation via the warp mechanic is sound but not defensible against well-funded competitors.
  • Risk: Developer studio_status flags as 'fading' with no posts in 12 months; post-launch support and sequel appetite are unclear.
  • Risk: Players consistently note the 12-14 hour runtime as too short, suggesting ceiling on repeat engagement and potential monetization.

This case as Markdown · Estimates carry ±30-50% error per title.