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Runehaven

Cikoria Studio · 2026 · $9.99 · Action · deal grade B

Measured on 2026-09-30 15:34 UTC, 5 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $523 to $784 per month
  • Opportunity: $849 per month at x1.30 dormancy
  • Estimated lifetime owners: 4.7k
  • 92% positive across 120 reviews · 7.8 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-01; the live figures above take precedence over any numbers in it.

A first-person spell-crafting roguelike with destructible terrain and customizable rune systems, released in 2026 by solo developer Cikoria Studio.

Runehaven shows the hallmarks of a breakout indie hit: strong sentiment (91.5% positive), a distinctive mechanic (generative spell-crafting), and organic comparison to cult classics (Noita, Lunacid, Teardown). At just under 5 months old with solid monthly residuals and a tight, engaged owner base, it punches above its player count. The primary constraint is content depth: most runs complete in 3 hours, and the progression loop lacks the 'carrot' that keeps players returning. A publishing or partnership deal to fund post-launch expansion could unlock much larger residual potential, or an acquisition could add a proven experimental system to a catalog revival strategy. Most realistic play: publishing.

  • Risk: Roguelike space is saturated; player acquisition cost to move beyond the current 3-8 concurrent user range will be steep without significant content or marketing differentiation.
  • Risk: Player notes mention jank; engine stability or performance may be ceiling on polish and scale as content grows.
  • Risk: Solo developer studio with only one title; retention and support roadmap clarity are unknown and carry execution risk.

This case as Markdown · Estimates carry ±30-50% error per title.