Magicite
Sean Young · 2014 · $9.99 · Action · deal grade B
Measured on 2026-10-02 07:06 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $213 to $320 per month
- Opportunity: $507 per month at x1.90 dormancy
- Estimated lifetime owners: 435.0k
- 85% positive across 7588 reviews · 5.0 reviews/month
Why it's flagged
- Developer silent for 7.7 years
- Studio inactive: no public activity across 2 tracked titles
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-14; the live figures above take precedence over any numbers in it.
Magicite is a 2D roguelike action game with procedural dungeons, crafting, and pixel art released in 2014.
Magicite has held a respectable mid-sized owner base (lifetime mid-range suggests solid penetration) and maintains healthy sentiment above 85 percent, posting residuals in the low-to-mid three-figure monthly range despite zero promotional activity in the past year and minimal recent developer engagement. The game's 17-hour median playtime and 40 percent still-playing rate indicate durable core appeal. However, the single-developer origin, long dormancy (no dev post in 92 months), and 'ghost' studio status create execution risk; any acquisition or revival would require fresh content roadmap and community rebuilding rather than riding coattails. Best angle is a modest licensing or publishing deal to revive modest catalog revenue, not a major platform bet. Most realistic play: publishing.
- Risk: Single developer (Sean Young) with no recorded activity in past 92 months; codebase maturity and moddability constraints unknown.
- Risk: Roguelike genre is saturated; revival requires differentiation beyond procedural generation to justify marketing spend.
- Risk: No discount promotions run in 12 months suggests either publisher indifference or promotional ceiling; elasticity at -1 indicates price-insensitive audience, limiting sale-event upside.
This case as Markdown · Estimates carry ±30-50% error per title.