BADLAND: Game of the Year Edition
Frogmind · 2015 · $11.99 · Action · deal grade B
Measured on 2026-10-05 18:54 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $570 to $855 per month
- Opportunity: $1.1k per month at x1.60 dormancy
- Estimated lifetime owners: 182.0k
- 86% positive across 3296 reviews · 11.1 reviews/month
Why it's flagged
- Developer silent for 3.1 years
- Studio inactive: no public activity across 1 tracked titles
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
BADLAND is a 2D physics-based action platformer with cooperative multiplayer, ported to Steam in 2015 from mobile platforms.
BADLAND generated $390k lifetime revenue on modest ongoing costs, averaging $593/mo in residual income with a small but stable community still posting positive reviews. The title's 85.6% positive rating and cooperative design merit consideration as a publishing or revival opportunity, particularly if the dormant studio (Frogmind, no activity in 36 months) has relinquished control or remains open to partnership. The 10 discount campaigns in 12 months suggest pricing elasticity that a strategic publisher could optimize, though the current 2 concurrent players signals the game needs marketing intervention rather than content fixes. Most realistic play: publishing.
- Risk: Studio status listed as inactive for 36 months; rights ownership and development permissions require immediate legal clarification before any commercial move.
- Risk: Concurrent player count (2) and 30-day peak (6) indicate the game has lost discoverability; revival would require simultaneous press, platform featuring, or influencer seeding to move the needle.
- Risk: No developer posts or updates in 36 months; engine maintenance and OS compatibility (especially on newer Windows/Mac/Linux builds) may carry hidden costs.
This case as Markdown · Estimates carry ±30-50% error per title.