ResidualPlaybeta Open the radar

Shin chan: Shiro and the Coal Town

h.a.n.d., Inc. · 2024 · $29.99 · Adventure · deal grade A

Measured on 2026-10-05 10:19 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.0k to $6.0k per month
  • Opportunity: $8.0k per month at x1.60 dormancy
  • Estimated lifetime owners: 33.8k
  • 96% positive across 963 reviews · 22.8 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A cozy adventure game set in a charming coal-mining town where players collect items, fish, and trade with NPCs, inspired by the Shin-chan (Crayon Shin-chan) franchise.

This 2024 release has quietly built a devoted niche audience (95%+ positive, strong Korea/China interest) and maintains solid four-figure monthly residuals despite minimal marketing footprint. The title's appeal to non-gamers and the broader cozy-game cohort, combined with licensed IP pedigree and active developer support, makes it an attractive catalog acquisition for publishers seeking steady evergreen revenue or a revival play targeting underserved regional markets. Most realistic play: publishing.

  • Risk: Shin-chan IP is owned by the original manga publisher (Futabasha); renewal or expanded rights negotiation will be necessary for any long-term commercial strategy.
  • Risk: Current player base is modest (40 concurrent peak in last 30 days) and skews regional; scaling requires targeted localization and marketing in Korea and China where regional ratios show outsized demand.
  • Risk: 14% localization gap (Korean language) suggests incomplete regional adaptation; closing this gap is a low-cost high-upside improvement but signals prior under-resourcing.

This case as Markdown · Estimates carry ±30-50% error per title.