Aliya: Timelink
TDGame Studio · 2024 · $2.99 · Indie · deal grade B
Measured on 2026-10-04 18:21 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.0k to $2.9k per month
- Opportunity: $3.2k per month at x1.30 dormancy
- Estimated lifetime owners: 344.0k
- 98% positive across 9705 reviews · 112.2 reviews/month
Why it's flagged
- Developer active, last post 3 months ago
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 6 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-30; the live figures above take precedence over any numbers in it.
Aliya: Timelink is a narrative indie game about reconnecting with someone across time, built around player choice and emotional consequence.
This is a quiet performer with exceptional retention and sentiment: 97.7% positive, 90% still-playing rate, and solid residual revenue at the mid-tier. The audience is concentrated heavily in Simplified Chinese (82% of reviews), suggesting either organic discovery in that market or deliberate localization that paid off. Community voices emotional attachment and multiple playthroughs. The risk is small installed base and single-studio provenance, but the game's lightweight footprint and strong per-player economics make it interesting for a publisher seeking catalog depth in narrative indie or for a developer looking to acquire a proven emotional IP. Most realistic play: publishing.
- Risk: Player base is modest and concentrated geographically; mainstream appeal is low by design.
- Risk: Single developer, early-stage studio with one title; bus factor and future update capacity unknown.
- Risk: Strong review sentiment masks one recurring signal: players perceive unfinished or cut content (see review 5).
This case as Markdown · Estimates carry ±30-50% error per title.