ResidualPlaybeta Open the radar

Haunt the House: Terrortown

SFB Games · 2014 · $4.99 · Action · deal grade B

Measured on 2026-10-04 21:32 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $272 to $408 per month
  • Opportunity: $646 per month at x1.90 dormancy
  • Estimated lifetime owners: 166.0k
  • 87% positive across 2439 reviews · 12.7 reviews/month

Why it's flagged

  • Developer silent for 11.0 years
  • Studio active elsewhere (5 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-07; the live figures above take precedence over any numbers in it.

A casual ghost-possession puzzle game where players scare inhabitants out of a house, evolved from a 2010 Flash original into a Steam indie title with cozy aesthetics and light replayability.

Haunt the House occupies a quiet but durable niche: nostalgic millennial players returning to a childhood Flash memory, paired with a small steady audience discovering it fresh. The title generates solid four-figure monthly residuals with minimal friction, no active development overhead, and a devoted (if small) core that values the art style and therapeutic loop. It is not a revival candidate, but a solid dormant-catalog hold: low churn, low risk, and enough positive sentiment to survive long-term as a backlist earner. Acquisition makes sense only for a portfolio buyer seeking low-touch catalog depth. Most realistic play: acquisition.

  • Risk: Median playtime is very short (2.6 hours), indicating one-time experiential purchase; repeat-play claims in reviews are exceptions, not the rule.
  • Risk: No updates or dev communication in over 130 months; any platform or OS issue will require dormant studio response.
  • Risk: RNG frustration cited in player feedback suggests core loop design may alienate players seeking skill-based progression rather than chance.

This case as Markdown · Estimates carry ±30-50% error per title.