I'm counting to 6...
EMIKA_GAMES · 2024 · $6.99 · Adventure · deal grade B
Measured on 2026-10-02 20:48 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $346 to $519 per month
- Opportunity: $692 per month at x1.60 dormancy
- Estimated lifetime owners: 29.3k
- 84% positive across 778 reviews · 8.5 reviews/month
Why it's flagged
- Developer silent for 2.5 years
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-14; the live figures above take precedence over any numbers in it.
A short first-person horror walking simulator centered on an unsettling counting mechanic and mannequin encounters, released in 2024.
I'm counting to 6... sits in a crowded budget-horror niche with modest but stable residuals and a polarized audience. The 84% positive score masks meaningful friction: players cite slow pacing, overused tropes, and narrative confusion. The title's recent vintage, solid Russian-language penetration, and 11 discounts in 12 months suggest aggressive early monetization rather than organic word-of-mouth legs. Revival potential is low unless new content addresses pacing complaints; acquisition makes sense only as a catalog filler for a publisher already operating in discount-heavy horror. Most realistic play: watch.
- Risk: Horror walking simulators and mannequin-horror titles face genre fatigue; player feedback explicitly cites overused tropes and cheap scares.
- Risk: Median session of 1.3 hours, 55% still-playing rate, and zero concurrent players suggest low retention and minimal community depth for post-launch support.
- Risk: No workshop, no cloud saves, no trading cards; minimal technical hooks for engagement or ecosystem integration.
This case as Markdown · Estimates carry ±30-50% error per title.