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Robot girl's dream -RobotBattleChampionship-

DeskClub Games · 2025 · $16.99 · Adventure · deal grade B

Measured on 2026-09-23 20:06 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $445 to $667 per month
  • Opportunity: $722 per month at x1.30 dormancy
  • Estimated lifetime owners: 7.9k
  • 96% positive across 203 reviews · 3.9 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Store page localized in only 2 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-08; the live figures above take precedence over any numbers in it.

A 2025 Japanese adventure game about a robot girl competing in battles, currently earning modest residuals with strong community sentiment despite minimal player activity.

Robot girl's dream shows the hallmarks of a quiet regional success: 96% positive reviews, predominantly Japanese-language reception, and consistent monthly residuals in the low-three-figures. The developer remains active and the game maintains a 23-hour median playtime, suggesting mechanical depth. However, the near-zero concurrent player count, minimal English localization, and single-studio pedigree create a high-friction revival scenario; the better play is monitoring for organic growth or considering a modest publishing investment to expand regional marketing into underserved Western markets. Most realistic play: watch.

  • Risk: Player base collapsed post-launch; only 4 peak players in last 30 days signals weak retention or initial oversell.
  • Risk: No achievements, trading cards, or workshop support; missed discovery mechanics reduce organic reach and replayability incentives.
  • Risk: 10% localization gap (Simplified Chinese) and 142 of 197 Steam reviews in Japanese suggest the game's core audience is region-locked; Western acquisition offers low immediate upside.

This case as Markdown · Estimates carry ±30-50% error per title.