Shelter 2
Might and Delight · 2015 · $24.99 · Adventure · deal grade D
Measured on 2026-10-05 11:11 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $588 to $883 per month
- Opportunity: $736 per month at x1.00 dormancy
- Estimated lifetime owners: 220.0k
- 85% positive across 4323 reviews · 5.5 reviews/month
Why it's flagged
- Developer active, last post 10 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-24; the live figures above take precedence over any numbers in it.
A meditative wildlife simulation where you guide a mother lynx and her cubs through a hand-drawn natural world.
Shelter 2 is a quiet indie gem with strong fundamentals: 85% positive reviews, $892/mo residual revenue, and stable community engagement despite zero marketing in 8+ months. The 11-year window since launch means minimal licensing entanglement and a proven audience for cozy/contemplative gameplay. Revival campaign targeting the expanded animal-sim audience (post-2020 cozy wave) could unlock dormant wishlists and merchandising, though the $25 sticker price may suppress impulse plays. Most realistic play: revival.
- Risk: Median session is 3.9 hours; positioning as $25 one-off limits repeat monetization and word-of-mouth velocity versus free-to-play or $4.99 impulse pricing.
- Risk: No cloud save, no workshop support, and 78+ months since last build suggest minor technical debt; porting to console or mobile would require fresh engineering.
- Risk: Review frequency is steady (6.6/mo) but peak monthly players is only 6; community size constrains organic advocacy for any revival push.
This case as Markdown · Estimates carry ±30-50% error per title.