Healed To Death
Branno · 2025 · $14.99 · Action · deal grade B
Measured on 2026-10-01 16:12 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $192 to $287 per month
- Opportunity: $395 per month at x1.65 dormancy
- Estimated lifetime owners: 6.5k
- 81% positive across 171 reviews · 1.9 reviews/month
Why it's flagged
- Developer silent for 12 months
- Studio quiet across its whole catalog
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-22; the live figures above take precedence over any numbers in it.
Healed To Death is a solo MMO-healer-simulator action game where you keep an AI party alive through escalating chaos.
This is a niche-but-solid concept (81% positive) with a devoted though tiny base generating low-hundreds monthly residuals. The core mechanic is mechanically sound and mechanically distinct, but the game reads as incompletely polished: sparse localization, no discount velocity, and a studio with one title suggest a self-published indie that shipped early and stalled. For a publisher or studio seeking a quick catalog add or proof-of-concept revival, the low acquisition cost and clear player thesis make it worth a technical audit; the minimal ongoing dev activity and dormant community mean serious work required before monetization scales. Most realistic play: revival.
- Risk: Concept is genuinely niche; MMO-healer nostalgia alone may not sustain growth without significant feature depth or social multiplayer.
- Risk: Single-title developer with no post-launch updates in 12 months suggests capability constraints or loss of interest; technical debt and platform parity unknown.
- Risk: 100% localization gap (English-only) and zero trading-card engagement limit appeal in key regional markets and platform visibility.
This case as Markdown · Estimates carry ±30-50% error per title.