ResidualPlaybeta Open the radar

侠落:百花杀尽

上海江湖逸客信息技术有限公司 · 2026 · $12.99 · Adventure · deal grade A

Measured on 2026-09-26 16:25 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.2k to $4.8k per month
  • Opportunity: $5.2k per month at x1.30 dormancy
  • Estimated lifetime owners: 20.2k
  • 70% positive across 514 reviews · 36.9 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

A Chinese-language action-adventure title set in a martial-arts world, released in 2026 with a mid-range player base and steady residual revenue.

This title occupies an interesting position: it generated solid four-figure monthly residuals and modest lifetime revenue despite zero discount activity and minimal localization beyond Simplified Chinese. The community is split between appreciation for narrative ambition and frustration with gameplay design (level scaling, repetitive combat). For a publisher or developer considering catalog acquisition or localization expansion, the quiet revenue stream and intact IP suggest potential if core mechanics can be addressed; for revival-minded teams, the gap between story reception and mechanical execution is the key lever. Most realistic play: publishing.

  • Risk: Entirely dependent on Chinese-speaking market; localization into English or other languages has not yet been attempted, creating execution risk.
  • Risk: Player feedback highlights mechanical frustration (level scaling, limited combat depth, weak ability synergy), suggesting core loop redesign may be needed to expand appeal.
  • Risk: Single-title studio with no track record outside this release; no dev communication logged in recent months despite game still live.

This case as Markdown · Estimates carry ±30-50% error per title.