Cinnabunny
Reky Studios · 2025 · $24.99 · Casual · deal grade B
Measured on 2026-10-04 16:10 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $373 to $560 per month
- Opportunity: $606 per month at x1.30 dormancy
- Estimated lifetime owners: 16.1k
- 97% positive across 543 reviews · 2.2 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 6 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
A casual indie puzzle or exploration game from a single-title studio with strong completion rates and minimal ongoing development.
Cinnabunny sits in a quiet pocket of the Steam catalog: nearly complete player satisfaction (97% positive), solid lifetime net revenue, but dormant discounting and minimal marketing spend. The opportunity lies not in growth but in catalog acquisition at a low carry cost, or in licensing the IP to mobile or educational publishers who value polished, family-friendly content. The developer's radio silence since launch and zero year-to-date promotions suggest either satisfaction with steady residuals or bandwidth constraints; either way, the game's low current player count and complete achievement adoption hint at a title that has found its audience and retained it. Most realistic play: acquisition.
- Risk: Single-player casual title with no multiplayer, live service, or emergent content; limited runway for expansion or seasonal engagement loops.
- Risk: Developer is a single-title studio; no track record of supporting, updating, or iterating on a catalog; acquisition includes unknown technical debt and internal process fragility.
- Risk: No regional localization beyond English; Russian gap suggests untapped market but also signals low priority during development.
This case as Markdown · Estimates carry ±30-50% error per title.