Aragami
Lince Works · 2016 · $19.99 · Action · deal grade B
- Estimated net residual revenue: $1.9k to $2.9k per month
- Opportunity: $3.9k per month at x1.60 dormancy
- Estimated lifetime owners: 664.7k
- 90%% positive across 12991 reviews · 22.5 reviews/month
Why it's flagged
- Developer silent for 3.5 years
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago
- Last discounted 1 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
A 2016 stealth-action game with stylized art where players control a shadow assassin using teleportation and elimination mechanics across puzzle-like level design.
Aragami sits in a quiet zone with $2.4k/mo residual revenue and 89.97% positive Steam reception, but development has been inactive for 3.5+ years with minimal platform engagement. The franchise has a sequel (Aragami 2), making this original title a potential catalog acquisition for publishers seeking proven IP with low ongoing support costs, a modding-ready art foundation, and room for DLC revivals or a next-gen port. Ideal buyer: indie-friendly publisher filling stealth-action gaps or a studio wanting to revive the IP on console or mobile. Most realistic play: acquisition.
- Risk: Codebase and engine (likely Unity) are 8+ years old; next-platform ports (console, VR, mobile) would require modernization.
- Risk: Stealth-action is crowded; sequel (Aragami 2) already exists and may cannibalize or fragment audience interest in the original.
- Risk: Developer Lince Works has only 2 titles on record; no active community management or patch cadence for 3.5 years suggests low operational overhead but also limited institutional stealth-design expertise post-acquisition.
This case as Markdown · Estimates carry ±30-50%% error per title.