ResidualPlaybeta Open the radar

School 666

Lokin · 2025 · $9.99 · Action · deal grade B

Measured on 2026-10-02 21:53 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $595 to $893 per month
  • Opportunity: $1.0k per month at x1.35 dormancy
  • Estimated lifetime owners: 22.3k
  • 84% positive across 691 reviews · 8.9 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

School 666 is a compact action game launched in early 2025 by indie studio Lokin, built around anomaly-hunting and combat mechanics.

This title sits in an interesting quiet zone: solid community sentiment (83% positive) with steady residual revenue and no deep discounts required to maintain engagement. The player base is small but engaged, and the developer remains active. For a publishing partner, this represents a low-risk catalog addition with organic word-of-mouth potential; for a revival play, the existing community appetite for a sequel (Kowloon 666) suggests franchise runway. The main constraint is scale: current monthly residuals remain modest, so ROI depends on marketing efficiency rather than existing player conversion. Most realistic play: publishing.

  • Risk: Player counts are extremely small (single digits active, low-20s peak monthly), limiting revenue ceiling without aggressive marketing spend.
  • Risk: Developer has posted no public updates in ~14 months; institutional knowledge and continuation roadmap clarity would need validation before acquisition.
  • Risk: Early 2025 release means long-term technical debt and platform compatibility patterns are still emerging.

This case as Markdown · Estimates carry ±30-50% error per title.