Munin
Gojira · 2014 · $4.99 · Adventure · deal grade B
Measured on 2026-09-26 10:52 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $317 to $476 per month
- Opportunity: $635 per month at x1.60 dormancy
- Estimated lifetime owners: 69.8k
- 82% positive across 1133 reviews · 14.8 reviews/month
Why it's flagged
- Developer silent for 11.9 years
- Studio inactive: no public activity across 1 tracked titles
- Last discounted 0 months ago, 11 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-10; the live figures above take precedence over any numbers in it.
Munin is a Norse mythology-themed puzzle platformer with world-shifting mechanics, released in 2014 by Gojira and published by Daedalic Entertainment.
Munin maintains a solid four-figure monthly residual stream and an 82% positive rating despite zero developer activity in nearly 18 months, suggesting resilient core appeal and low servicing cost. The title's tight 5.5-hour median playtime, high retention rate, and strong community sentiment in Russian and English markets point to durable catalog value for a patient publisher. Acquisition is realistic only if Daedalic Entertainment retains rights; the studio's inactive status creates an opening for revival marketing or a quiet licensing deal. Most realistic play: licensing.
- Risk: Developer studio is dormant; ongoing rights clarity with Daedalic Entertainment required before any activation.
- Risk: No promotional activity in 12 months and 141+ months since last developer engagement suggest the owner has deprioritized the title.
- Risk: No workshop or mod support limits community-driven content expansion.
This case as Markdown · Estimates carry ±30-50% error per title.