The Relic: First Guardian
Project Cloud Games · 2026 · $34.99 · Action · deal grade C
Measured on 2026-09-24 00:13 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $15.1k to $22.7k per month
- Opportunity: $18.9k per month at x1.00 dormancy
- Estimated lifetime owners: 6.8k
- 47% positive across 224 reviews · 64.5 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
Analyst notes (AI-assisted)
Note written 2026-09-06; the live figures above take precedence over any numbers in it.
A 2026 Dark Fantasy action-RPG with boss-centric combat and soulslike mechanics that shipped to mixed reception but retains a dedicated core audience.
The Relic sits in an interesting pocket: genuinely loved by players who've invested 30-40+ hours, yet hamstrung by public perception (46.9% positive on Steam, IGN's 4/10) and graphics/technical polish complaints that persist despite post-launch patches. The mid-range residual income and low current player count suggest a quiet title ripe for either a focused content revival to re-engage its 30% still-playing base, or acquisition by a publisher willing to back a targeted technical pass and community communication reset. The two-month-old developer activity signal suggests the team is still present. Most realistic play: revival.
- Risk: Soulslike fatigue and direct franchise competition (Elden Ring, Dark Souls sequels) make discoverability and user acquisition expensive relative to the game's current price point and audience size.
- Risk: Graphics scaling and AI voice acting are cited as persistent friction points across reviews; any revival depends on visible technical remediation, not just balance tuning.
- Risk: No discount promotion run in 48 months suggests either confident pricing or underutilized promotional lever; re-engagement campaign will require first-party marketing spend.
This case as Markdown · Estimates carry ±30-50% error per title.