ResidualPlaybeta Open the radar

House of the Dying Sun

Marauder Interactive, LLC · 2016 · $19.99 · Action · deal grade B

Measured on 2026-09-26 04:32 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $651 to $977 per month
  • Opportunity: $1.6k per month at x1.90 dormancy
  • Estimated lifetime owners: 126.0k
  • 89% positive across 2054 reviews · 7.6 reviews/month

Why it's flagged

  • Developer silent for 8.8 years
  • Studio inactive: no public activity across 1 tracked titles
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A single-player space dogfighter with drift-based combat, RTS elements, and a survival gauntlet, built around tight six-degree-of-freedom flight mechanics.

House of the Dying Sun occupies a narrow but genuine niche: players consistently praise its flight feel and challenge depth, with nearly 90% positive sentiment and median play sessions around 10 hours. The studio is inactive, but the game still generates solid four-figure monthly residuals from a small, devoted owner base. Revival or publishing interest makes sense only if a buyer wants a proven cult title to bundle with a larger space-sim portfolio or is willing to greenlight a sequel; standalone acquisition is economically modest but low-risk. Most realistic play: watch.

  • Risk: Six-DOF control mapping remains a friction point for controller users; mouse-and-keyboard workarounds exist but onboard tuning is not seamless.
  • Risk: Tiny concurrent player count (single digits) and zero developer activity for two years signals no momentum; revival requires external publishing push.
  • Risk: Studio appears dormant; IP ownership and rights clarity would need verification before any deal.

This case as Markdown · Estimates carry ±30-50% error per title.