The Horror at Highrook
Nullpointer Games · 2025 · $19.99 · Indie · deal grade B
Measured on 2026-10-05 15:55 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.3k to $1.9k per month
- Opportunity: $2.6k per month at x1.65 dormancy
- Estimated lifetime owners: 18.7k
- 90% positive across 495 reviews · 9.5 reviews/month
Why it's flagged
- Developer silent for 13 months
- Studio quiet across its whole catalog
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-01; the live figures above take precedence over any numbers in it.
The Horror at Highrook is a narrative-driven deck-building puzzle game with eldritch horror themes and crew-management mechanics.
This title occupies an overlooked niche between Cultist Simulator and traditional deckbuilders, with solid residual monthly revenue and a committed 90%+ positive review base despite quiet promotion. The core tension between linear storytelling and player agency has spawned both raves and criticism; a modest revival campaign addressing save-persistence bugs and hint systems could unlock repeat engagement. Best suited for a publisher seeking a quiet, high-margin catalog title or a revival play targeting narrative-adventure enthusiasts. Most realistic play: revival.
- Risk: Player reports of progress loss between sessions (Chapter 6 revert to Chapter 2) suggest save-state fragility that could erode retention and review sentiment if unresolved.
- Risk: Scripted linearity frustrates players familiar with choice-heavy deckbuilders like Cultist Simulator; positioning and onboarding must reset expectations or risk negative word-of-mouth.
- Risk: Developer has posted once in the past year and never discounted; absence of live-service engagement or discount strategy suggests limited bandwidth for support or marketing.
This case as Markdown · Estimates carry ±30-50% error per title.