ResidualPlaybeta Open the radar

Raiden NOVA | 雷電NOVA | 雷電新星

MOSS Co., Ltd. · 2024 · $29.99 · Action · deal grade B

Measured on 2026-09-21 16:50 UTC, 14 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $317 to $476 per month
  • Opportunity: $515 per month at x1.30 dormancy
  • Estimated lifetime owners: 2.6k
  • 74% positive across 73 reviews · 1.8 reviews/month

Why it's flagged

  • Developer active, last post 10 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last build shipped 10 months ago
  • Store page localized in only 2 language(s)
  • Last discounted 2 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

Raiden NOVA is a 2024 twin-stick survivor-like action game that pivots the classic bullet-hell franchise into roguelike territory.

A quiet 2024 launch sitting at solid four-figure monthly residuals with no discount history and a small but enthusiastic player base praising its mechanical departure from genre convention. The game occupies an interesting middle ground between established Raiden lore and the booming survivor-like category, but faces headwinds from minimal marketing footprint, a dormant developer posting cadence, and significant Chinese localization gaps. Revival or publishing amplification is a plausible play; acquisition less so unless the owner is building a survivor-like IP slate. Most realistic play: revival.

  • Risk: Raiden is owned by Cave Interactive; UFO Interactive Games is the publisher, not rights holder, so outright acquisition of the title would require CAVE consent or buyout.
  • Risk: Survivor-like category is crowded; the game's departure from classic Raiden DNA may alienate franchise loyalists while offering no established IP moat in a saturated subgenre.
  • Risk: Developer (MOSS Co., Ltd.) has posted only three times in the last year and no engine or live-service infrastructure signals; revival would require active studio engagement.
  • Risk: Chinese language coverage gap sits at 18%, a significant miss in the world's largest PC gaming market; no prior discount campaigns suggest minimal regional push.

This case as Markdown · Estimates carry ±30-50% error per title.