Dimensionals
Mino Games · 2025 · $19.99 · · deal grade B
Measured on 2026-10-05 15:45 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $369 to $553 per month
- Opportunity: $691 per month at x1.50 dormancy
- Estimated lifetime owners: 19.4k
- 80% positive across 530 reviews · 2.8 reviews/month
Why it's flagged
- Developer active, last post 9 months ago
- No Steam discount in 1.3 years (deepest tracked: -30%)
Analyst notes (AI-assisted)
Note written 2026-09-08; the live figures above take precedence over any numbers in it.
A deck-building roguelike with proc-chain mechanics and turn-based combat, released in early 2025 by indie studio Mino Games.
Dimensionals has generated modest but steady residuals despite minimal marketing push and zero discounting since launch. The core loop shows strong retention among engaged players (median 68 hours), and the community recognizes novel mechanical depth in proc-chaining and energy systems. The title is undermonetized: it lacks a discount strategy, has no DLC, and sits at a price point that reviewers peg as premium-mobile. A publisher or acquirer could unlock value through regional localization (15% language gap, especially Brazilian Portuguese), targeted sales cadence, and QoL fixes to the UI that players flag as friction. Most realistic play: publishing.
- Risk: UI performance and responsiveness are cited as friction points; cost of remediation and impact on player funnel unknown.
- Risk: Deck-builder roguelike is a crowded category; differentiation via proc-chain depth may not drive mainstream discovery without active marketing.
- Risk: Single-title studio with one developer post in seven months; team capacity and commitment to post-launch support are unclear.
This case as Markdown · Estimates carry ±30-50% error per title.